To create a link between the games and the real Siemens software, we have developed a graphic that clearly shows the various areas of the Siemens process industry. Visitors to PAW generally have an affinity with the industry and can therefore immediately identify with the areas shown. As not every area has an interaction, we have slightly toned down the non-interactive areas visually and provided the interactive areas with a game controller as an indicator. The 3D visualizations were created in Blender and adapted to the illustrative Siemens look with the help of flat shaders. Vector-based diagrams and infographics were created on all displays within the graphic and animated in After Effects. In addition, people were animated in Blender and placed in the world so that they interact with their environment. The game development was created in the game engine Unity.