At the beginning, the concept of the game and the related game mechanics were developed, which are based on a hyper casual “pipe puzzle” game principle. The game was implemented for the web and can be accessed via a link at any time and with different devices (smartphone, tablet, PC). The user journey and user interface were developed with the help of a high fidelity prototype. During the design phase, the COMOS mascot “Piper” was created, which accompanies the player through the game with the help of sympathetic animations. To create a realistic reference to the piping, the pipe parts and elements were implemented as 3D assets in 3D renderings.